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Chult's Tortle

A simple technical work representing a Tortle from the Forgotten Realms D&D setting. Base mesh made in Maya and "high-res" details made straight in Substance Painter, Z-brush wasn't used. My goal for the texture of the model was to create something that would look like a figurine (a lot of highlights around the edges, like some kind of dry-brushing). Quick render in Unreal 4.

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Tech Data - Wireframe + Polycount

Tech Data - Wireframe + Polycount

Tech Data - Unwrap

Tech Data - Unwrap

Tech Data - Textures

Tech Data - Textures