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ATSP

An Unreal 4 technical exploration using trim sheets, substance designer and substance painter. I made the trim sheet using only Substance Designer, blending shapes and using masks. The rug was made only using the same technic. Another thing I wanted to try out was creating the bump mapping straight into Substance Painter - instead of Zbrush, the bed and the sheets were texture that way. If Allegorithmic could give us the same function as the "smooth" tool from Zbrush, a pipeline could be made for high resolution modeling directly in Substance Painter...

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The sketch before jumping into Substance Designer and creating a glorious "spaghetti" of nodes and masks...

The sketch before jumping into Substance Designer and creating a glorious "spaghetti" of nodes and masks...

The great spaghetti monster made in SD to create the Trim Sheet used on this project. I watched this tutorial on youtube if you are interested : https://www.youtube.com/watch?v=Ffnr3Ukc6TU&t=1336s

The great spaghetti monster made in SD to create the Trim Sheet used on this project. I watched this tutorial on youtube if you are interested : https://www.youtube.com/watch?v=Ffnr3Ukc6TU&t=1336s

The Normal Map of the final Trim Sheet.  Sample don’t steal - Exept for none profit stuff - and don’t it use if you are one of my student...

The Normal Map of the final Trim Sheet. Sample don’t steal - Exept for none profit stuff - and don’t it use if you are one of my student...