An Unreal 4 technical exploration using trim sheets, substance designer and substance painter. I made the trim sheet using only Substance Designer, blending shapes and using masks. The rug was made only using the same technic. Another thing I wanted to try out was creating the bump mapping straight into Substance Painter - instead of Zbrush, the bed and the sheets were texture that way. If Allegorithmic could give us the same function as the "smooth" tool from Zbrush, a pipeline could be made for high resolution modeling directly in Substance Painter...
ATSP - Video

The great spaghetti monster made in SD to create the Trim Sheet used on this project. I watched this tutorial on youtube if you are interested : https://www.youtube.com/watch?v=Ffnr3Ukc6TU&t=1336s